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원작게임의 인터랙티브 무비 콘텐츠화 방안 연구 - ‘The Withcer 3 : Wild Hunt’를 중심으로 KCI 등재

A Study on the Interactive movie Conternts of Games – Focusing on ‘The Withcer 3 : Wild Hunt’

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  • URLhttps://db.koreascholar.com/Article/Detail/353464
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

These days, contents is not only exists as one genre, but also repeatedly develop to other genre by affect or fusion and developing another contents. This means entertainment industry enters overall OSMU(One Source Multi Use) age. With development of the CG technology filming of the game is actively progressing. Like “Tomb Raider”,“Resident evil”, There is some successful filming of the game case. In other side, there is many fail case of filming of the game also exist.
In this paper we study game element analysis by method of film element analysis for making interactive movie of the game. For this study we using the actantial model of Algirdas Julien Greimas and the five element of film of Linda Seger. With two method, we study modeling interactive movie event flow, to be helpful for film development and possibility suggest through this study result.

목차
ABSTRACT
 1. Introduction
 2. Related works
  2.1 Algirdas Julien Greimas Actant model andLinda Seger's five types of conflict
 3 Interactive movie
 4. Study on Interactive movie makingwith original game "The Witcher 3Wild Hunt"
 5. Conclusion
 Reference
저자
  • 김성현(Department of advanced image Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University) | Sung-Hyun Kim
  • 남훈희(Department of advanced image Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University) | Hunhee Nam
  • 이승근(Department of advanced image Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University) | Seung Geun Lee
  • 이원형(Department of advanced image Graduate School of Advanced Imaging Science, Multimedia and Film, Chung-Ang University) | Won-Hyung Lee Correspondence to