논문 상세보기

아동 교육용 모바일 게임의 캐릭터 성별에 따른 색채분석 KCI 등재

Analysis of Color Tendency for Children Characters of Mobile Educational Games

  • 언어ENG
  • URLhttps://db.koreascholar.com/Article/Detail/353478
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

According to a survey conducted in the United States of America, 43% of mobile-device-use by children aged between zero and eight years old falls into the sector of educational games. However, that percentage rises to 39% and 51% among children aged 2-4 and 5-8 years, respectively. The question, therefore, is: how can numerous mobile educational games attract the attention of children? Children are attracted to educational games because of various factors including vivid characters and enticing colors, among other elements. This research paper focuses on analyzing the character examples in eight children’s mobile educational games with differently gendered characters. The top elements considered in the eight games include the top-selling games, color distribution, and the hue frequency of every character to obtain the results. The research paper also discusses the characteristics of children’s mobile educational games for different gender characters and the methods of possibilities and considerations for effective design.

목차
ABSTRACT
 1. IntroductionMobile Educational Game, Character Gender, Color, Character
 2. Theories
  2.1 Previous Studies
  2.2 Mobile Education Games for Children
  2.3 Characters in Children Mobile EducationGames
 3. Selection of Research Subjects
  3.1 Color Analysis of the Characters
  3.2 Comparison of Color Ratios betweenDifferent Characters
  3.3. Analysis Results
 4. Conclusion
 Reference
저자
  • 정쳰(Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University) | Qian Zheng
  • 조청운(Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University) | Cheung Woon Jho Correspondence to