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Reflection on the Trend of Game-based Films under the New Media Environment KCI 등재

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

In the new media environment, the two different media types, game and film, fused to each other to create a qualitative change to form a new media type. In recent years, there has been an increasing trend in the background of the convergence of virtual technology and media. Therefore, movies based on the game were produced. In this heat, it is necessary to analyze the gains and losses of the reorganization in a cool way, to review the current state of filming of the game, and to examine the new convergence of games and films in the rapid environment of new media technology. In addition, it is necessary to consider the problems presented in the fusion process of the two mediators and how to develop them in the future.

목차
ABSTRACT
1. Introduction
    1.1 The impact of movies based on games
2. Body
    2.1 The problem of movie based on game
    2.2 Text switching in games and movies
    2.3 The problem of making movie basedon game
    2.4 The problem of acting in movie basedon game
3. Conclusion
    3.1 Future growth of movies based ongames
Reference
저자
  • Guangfu Qu(Beijing Film Academy Modern Creative Media College) Correspondence to