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A Study on a Generative AI-Based Game Avatar Facial Customization System KCI 등재

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study proposes a method for achieving more intuitive and efficient in-game character facial customization using Generative AI. Conventional avatar customization in MMORPGs is generally limited by fixed options, making it difficult to accurately recreate a desired appearance and requiring extensive work time. To address these issues, we employ Stable Diffusion to generate character facial images from text prompts, and then map the landmark data extracted by a facial recognition algorithm to the customization variables. Consequently, we confirmed that primary facial features eyes, nose, mouth, and so on could be integrated without the need for additional 3D modeling, allowing for faster and more creative customization than traditional manual adjustment. Moreover, by mapping the generated images onto a character’s appearance, we preserved the game’s narrative framework and polygon structure while maintaining a high degree of similarity in key facial elements such as eye shape, lips, and jawline. In future work, we intend to fine-tune the model using game-specific datasets and extend the customization scope to include clothing, items, and environments. This study not only demonstrates the potential of automated avatar customization through Generative AI but also serves as a foundational reference for novel approaches in subsequent game development.

목차
ABSTRACT
1. Introduction
2. Theoretical Background and Literature Review
    2.1. Avatar Customization
    2.2. Generative AI and Its Applications in Gaming
3. Generative AI Image Generation and Character Customization
    3.1. Character Face Generation Using Generative AI
    3.2. Character Customization Environment Setup
    3.3. Extracting Generated Image Data and Parameter Linking
4. Experimental Results and Discussion
5. Conclusion
참고문헌
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저자
  • Youngho Kim(Department of VR Convergence Engineering, Duksung Women’s University) | 김영호 Corresponding author