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Development of an art education program using East Asian Characters KCI 등재

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study is a follow-up study to a previous study that analyzed the process of participants with different brain tendencies using content through user interviews in developing a mobile application that reflects theories related to brain information processing. By reflecting the guidelines obtained through prototype development and user research, a responsive web that can be used in educational settings was developed. This study utilized the characteristic that Chinese characters are created by visualizing images and applied it to art education, where visual images are important in learning. Based on research on the differences in information processing methods between the left and right brains, this content was developed following the guidelines of a previous study that reflects the characteristics of information processing that differ depending on the user's brain tendencies, and we hope that it will be helpful in educational settings.

목차
ABSTRACT
1. Introduction
2. Theoretical background
    2.1 Visual information
    2.2 Language information
    2.3 The relationship between visual and verbal information
    2.4 Research trends in integrated education of art education and language education
3. Research methods and practice
    3.1 Overview of research methods
    3.2 Research implementation
    3.3 Applying responsive web prototypes
3. Conclusion
사사표기
참고문헌
<저자소개>
저자
  • Hyun Ki LEE(School of Games, Dongyang University, Dongducheon, Korea) | 이현기 Corresponding author