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Design a personalized recommendation system using deep learning and reinforcement learning KCI 등재

Sungl-Ug Lee
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  • URLhttps://db.koreascholar.com/Article/Detail/443647
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

As the E-commerce market grows, the importance of personalized recommendation systems is increasing. Existing collaborative filtering and content-based filtering methods have shown a certain level of performance, but they have limitations such as cold start, data sparseness, and lack of long-term pattern learning. In this study, we design a matching system that combines a hybrid recommendation system and hyper-personalization technology and propose an efficient recommendation system. The core of the study is to develop a recommendation model that can improve recommendation accuracy and increase user satisfaction compared to existing systems. The proposed elements are as follows. First, the hybrid-hyper-personalization matching system provides recommendation accuracy compared to existing methods. Second, we propose an optimal product matching model that reflects user context using real-time data. Third, we optimize Personalized Recommendation System using deep learning and reinforcement learning. Fourth, we present a method to objectively evaluate recommendation performance through A/B testing.

키워드
collaborative filtering(CF)content-based filtering(CBF)hybrid recommendation systemPersonalized Recommendation SystemA/B testingNeural Collaborative Filtering (NCF)Reinforcement earning-Based(RL-based)Upper Confidence Bound(UCB)
목차
ABSTRACT
1. Introduction
2. Matching System Design
    2.1 Matching system configuration
    2.2 System Architecture Overview
3. Matching System Architecture
    3.1 The Role of Hybrid Recommender
    3.2 The Role of Hyper-Personalized Recommendation Systems
    3.3 Hybrid-hyper-personalized matching system architecture
4. Analyze the case implementation
    4.1 Case study through implementation model
    4.2 RL-based Recommendation System
    4.3 Performance Evaluation Based on A/B Testing
5. Conclusion and Future Research Directions
참고문헌
<저자소개>
저자
  • Sungl-Ug Lee(Department of Game Engineering, Tongmyong National University) | 이승욱 Corresponding author