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Development and Impact Analysis of a VR Serious Game for Raising Awareness of Stray Dog Issues KCI 등재

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This Study developed a VR functional game that allows players to experience the life of a stray dog and analyzed the effects of this experience on improving awareness and perception of stray dogs. The game was designed to enhance realism by providing a first-person perspective as a stray dog and simulating various situations that stray dogs typically encounter. A pre- and post-survey was conducted with 20 adult participants to measure changes in perception. The results showed that after experiencing the game, participants demonstrated increased understanding of the realities faced by stray dogs, improved perceptions, greater interest in the issue, and a higher willingness to adopt stray dogs. These findings indicate that the design elements of the VR functional game—such as perspective, realism, and immersion— contribute positively to fostering empathy and improving perceptions toward stray dogs.

목차
ABSTRACT
1.Introduction
2. Theoretical Background
    2.1 Current Status of Stray Dogs in Korea
    2.2 The Effectiveness of VR Functional Games
3. VR Functional Game Planning and Development
    3.1 Planning Strategy
    3.2 Development Environment
4. Survey and Results
    4.1 Image of Stray Dogs
    4.2 Interest in Stray Dog Issues
    4.3 Solving Stray Dog Problems
    4.4 Stray Dog Adoption
5. Conclusion
참고문헌
<저자소개>
저자
  • Woojin JUNG(Department of Game Design and Development, Graduate School, Sangmyung University, Seoul, South Korea) | 정우진
  • Seok-Kyoo KIM(Department of Game Design and Development, Graduate School, Sangmyung University, Seoul, South Korea) | 김석규
  • Taesuk KIHL(Department of Game Design and Development, Graduate School, Sangmyung University, Seoul, South Korea) | 길태숙 Corresponding author