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A Stratified Study of Terminologies in Media Art with a Focus on Playable Art KCI 등재

Playable Art를 중심으로 한 미디어아트 용어의 층위 연구

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study analyzes the terminological system and hierarchical structure of media art field, centering on the concept of 'Playable Art'. It explores how various media art terms that emerged with the development of digital technology are hierarchized and form interrelationships, particularly examining the position of interactivity and playability in contemporary art discourse. The research findings reveal that media art terminology forms a complex hierarchical structure based on technological media, interaction methods, and artistic intentions, with Playable Art functioning as a core concept that redefines the boundaries between games and art within this structure.

목차
ABSTRACT
1. 서론
2. 미디어아트 용어의 계층적 구조
    2.1 상위 개념: 뉴미디어 아트의 포괄적 정의
    2.2 중위 개념: 상호작용성을 중심으로 한 분화
    2.3 하위 개념: 게임과 예술의 교차점
3. Playable Art의 개념적 특성과 의의
    3.1 전통적 예술 개념의 확장
    3.2 제도적 수용과 정당화 과정
4. 용어 체계의 문제점과 한계
    4.1 경계의 모호성
    4.2 기술 결정론적 분류의 한계
5. 결론 및 향후 연구 방향
참고문헌

저자
  • Jin Wan Park(Graduate School of Advance Imaging Science, Multimedia & Film, Chung-Ang University, Seoul, Korea) | 박진완 Corresponding author
  • You-na Cha(Graduate School of Advance Imaging Science, Multimedia & Film, Chung-Ang University, Seoul, Korea) | 차유나