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A Study on the Personality Analysis of Characters in the Game Biohazard: Centered on Murray’s Needs and Pressures Theory KCI 등재

게임 바이오 해저드의 캐릭터 성격분석 연구: 머레이의 욕구 및 압력 이론을 중심으로

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study analyzesthe main characters of Resident Evil 1-3 through Henry Murray’s needs-press theory and the Big Five personality model, by examining the interaction of psychological needs and environmental pressures, the research identifies how character traits shape both narrative roles and player immersion. Protagonists such as Jill, Chris, Claire, and Leon show strong needs for achievement, affiliation, and nurturance, aligning with high conscientiousness and agreeableness.In contrast, antagonists like Wesker, William, and Nikolai are driven by dominance, autonomy, and recognition, reflecting low agreeableness and strategic openness. Nemesis fuctions as a symbolic press that continuously provokes survival and defensive needs. These findings demonstrate that applying psychological theories to game character analysis not only deepens our understanding of survival horror narratives but also suggests valuable implications for character design in digital games.

목차
ABSTRACT
1. 서론
    1.1 연구의 배경 및 목적
    1.2 연구 문제
    1.3 연구 범위 및 대상
    1.4 연구 방법 및 구성
2. 이론적 배경
    2.1 바이오해저드 시리즈 개요
    2.2 머레이의 욕구·압력 이론
    2.3 캐릭터 성격 심리학의 이론적 흐름
    2.4 게임 내러티브와 캐릭터 성격
    2.5 게임 캐릭터의 감정, 동기, 목표 설계
    2.6 서바이벌 호러 장르의 내러티브 특성
3. 주요 캐릭터의 성격 분석
    3.1 캐릭터 성격 분석 도구 및 대상
    3.2 캐릭터 성격 분석
4. 주요 캐릭터들의 성격 분석 결과
    4.1 욕구 유형과 성격 유형간의 대응 구조
    4.2 인간 본성에 대한 시리즈 내 시사점
    4.3 심리학적 이론의 게임 캐릭터 디자인 적용 가능성
5. 결론 및 연구의 의의
    5.1 연구 요약
    5.2 연구의 의의
    5.3 연구의 한계 및 향후 연구 방향
    5.4 향후 연구 제안
참고문헌

저자
  • Park Jong Hyuk(Department of Game Studies, Graduate School, Kwangwoon University Seoul, Korea) | 박종혁 Corresponding author