게임 엔진을 활용한 픽션적 공간 생성과 데이터의 재구성 연구
This study conceptualizes a virtual space constructed with a game engine as a ‘Digital Detention’ and analyzes the mechanism of belief rupture and transition that its interface induces in the user. The core case study, 《Work Guidelines for the G2 Laboratory Manager》 (2025), forms an intentional gap between reality and fiction through a fictionalized structure and the appropriation of real data. This paper illuminates the strategy by which such simulation spaces are designed around a ‘reality that is perceived as non-existent,’ causing the viewer to experience emotional control, memory gaps, and information blockade. To this end, it explores the method by which a fiction-based interface intervenes in the user’s cognitive process and how scattered data is reconstructed into a new context through an ‘Appropriative Narrative.’ Ultimately, this research reveals that a game engine can function not merely as a tool for representation but as an aesthetic device that camouflages traces of reality and encourages narrative participation, suggesting possibilities for its aesthetic expansion in the fields of serious games and interactive art.