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A Case Study on Game Production Utilizing Generative Artificial Intelligence KCI 등재

생성형 인공지능을 활용한 게임 제작 사례 연구

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The game industry has continually embraced technological advancements to enhance visual realism and narrative immersion. Recently, the emergence of generative artificial intelligence has transformed the overall approach to game production, improving efficiency and expanding creative possibilities across various domains such as asset creation, character design, dialogue generation, and sound design. This study examines how artificial intelligence influences both the development process and expressive methods of game production, focusing on representative cases that employ generative AI in distinct ways. By analyzing four commercial game examples, the study identifies the roles and implementation strategies of AI in each case. The results indicate that generative artificial intelligence is utilized in multiple aspects of production, including automated asset generation, narrative variation, and pipeline optimization. Through this analysis, the study demonstrates that generative artificial intelligence functions as a key technological factor driving structural changes in the creative processes of the game industry and serves as a foundational reference for future research on AI-based game production.

목차
ABSTRACT
1. 서론
2. 생성형 인공지능을 활용한 게임
    2.1 생성형 인공지능을 활용한 게임 특성
3. 생성형 인공지능을 활용한 게임 사례
    3.1 AI Roguelite
    3.2 inZoi
    3.3 AI Roguelite
    3.4 Finals
4. 결론
참고문헌

저자
  • You-Seon HAHM(Graduate School of Advance Imaging Science, Multimedia & Film, Chung-Ang University, Seoul, Korea) | 함유선
  • Wook-Sang JANG(Professor, Chung-Ang University Department of Immersive) | 장욱상 Corresponding author