The present study has sought to analyse students’ perceptions and needs of intercultural learning in the level of college. Specifically, it examined how culture is conceived and what has been experienced and needed with regard to cultural or intercultural learning by college students. To this end, 120 students from three colleges located in Gwangju and Jeonnam area were asked to respond to a closed (4 Likert-scale) questionnaire which consists of 19 items. The major findings from the analysis are summarized as follows: (1) The students conceived culture as products rather than practices or perspectives; (2) the respondents experienced learning culture mostly in terms of products and practices as well and they are assessed by traditional test methods; and (3) the students were in favor of the multimodal and intercultural approaches to learning culture, although they have seldom learned the concepts such as intercultural communication, intercultural communicative competence etc. They wanted to learn the multiliteracy such as cultural and critical literacy too. Pedagogical implications and desirable directions of the design for teaching culture are discussed.
본 논문은 2014년 3월 <한국컴퓨터게임논문지>(제27권, 제1호)에 실린 "디지털 영상매체와 게임 콘텐츠를 활용한 상호문화교육 교수-학습 프로그램 개발의 필요성에 대한 이론적 검토"의 후속 연구이다. 상호문화교육을 위해 디지털 영상매체 중의 하나인 영화를 활용하는 것은 단순히 교수-학습 방법의 다양화에 기여하는데 그치지 않는다. 대학생을 대상으로 하여 문화상대성을 이해시키고 다문화 (또는 상호문화) 감수성을 증진시키는 교육에 상업영화를 적용시키는 것은 독창적이고 통합적인 상호문화교육의 장을 열어줄 수 있을 것이다. 또한 이는 문자텍스트에 주로 의존했던 전통교육의 한계를 극복하는데 도움을 줄 것이다. 현재 한국사회는 이주노동자, 결혼이민자, 북한이탈주민, 유학생 등과 같은 이질적인 문화구성원들의 유입으로 인해 여러 사회적인 도전에 직면하고 있다. 본 논문은 독일과 프랑스의 상업영화를 이용한 대학생용 상호문화교육 교수-학습 프로그램의 개발과 활용이 다문화사회로 진입단계에 한국사회를 보다 조화로운 사회로 구성하는데 도움을 줄 수 있음을 보이고자 한다. 이런 교수-학습 프로그램은 학습자에게 즐거움을 줄 뿐만 아니라, 배우려는 인간의 본능을 동시에 충족시킬 수 있다.
This paper is an advanced work for the follow-up study 'Development of Teaching and Learning Programs of Intercultural Education in Universities Utilizing German and French Commercial Movies'. Before developing teaching and learning programs of intercultural education for undergraduates utilizing movies as one of the most typical digital image media in modern times, we try to review theoretical the utilizability of digital image media and game contents as very efficient tools of intercultural teaching and learning program. The breakthrough of digital information and communication technology, and the digital revolution leading to a paradigm shift in the history of mankind make the 21th century be called 'knowledge and information age'. The integrated and interactive communication way based on the development of digital technology has a great effect on recognition way, recognition pattern and recognition process of contemporary people. In addition, it is also changing human recognition per se. First of all, digital image media have caused not only the remarkable change of social and cultural environment, but also a revolutionary change of educational field. The digital image media are thought of as one of the most efficient communication media which can satisfy optical desires of humankind and realize multilateral and sympathetic interchanges utilizing other sense organs. Therefore, the digital image media are anticipated to be a very efficient tool of teaching and learning program. Through this theoretical review we try to emphasize the needs for the development of teaching and learning program of intercultural education utilizing digital image media and game contents.
Keong Yeun Ku. 2017. Development of Korean Elementary School Students’ Intercultural Communicative Competence through Telecollaboration with American Peers. Studies in Modern Grammar 96, 271-290. The purpose of the study is to investigate effects of asynchronous telecollaboration with American peers on Korean elementary school students’ intercultural communicative competence(ICC) and their perception of the asynchronous telecollaboration. A total of 32 elementary school students of grade six divided into two groups, a control group of 16 students and an experimental group of 16 students, participated in the study. All participants’ ICC levels were evaluated with 21 questions based on Fantini’s ICC assessment scale before and after the telecollaborative learning with American peers. While telecollaborating with 28 American peers of grade five, the experimental group shared information on 8 different topics for two academic semesters. On the completion of collaborating with their American peers, the experimental group was only expected to answer the 20 questions related to the experience on the telecollaboration with American peers. The study found that (1) the elementary school students benefit from asynchronous telecollaboration with American peers in developing their ICC, (2) especially, the telecollaboration is of a great use in developing their knowledge and awareness of other culture, and (3) the students perceived the experience of telecollaboration to be an effective learning in terms of satisfaction, understanding, and concentration on class. At last, the implication and the study limitations were given.