The purpose of this study is to development of educational program model for entrepreneurial career development for undergraduate students to development their entrepreneurship and handle the potential job crisis efficiently using the serious games as a instructional media. In order to development this model, I used three research methods that are contents analysis, expert group interview, usability test.
The Purpose of this study was to develop integrate education program and method for college students, We run English education program and Farming activities half and half; such as endangered plant surveys, gardening, mulching, visiting university attached farm, and local tourism farm for 4 weeks. The results of this study are as follows: First, Agro-entrepreneurial intention is more likely to be found in the English & Farming activity participants, and Male students than English&culture activity participants, and female students respectively. In the context of the effectiveness of the English Learning Program, students with poor English learning usefulness have strong desire to build up their own business, whereas those with higher English learning suitability are more likely to have a strong desire to start farming. In terms of entrepreneurship, the tendency toward entrepreneurship, risk sensitivity. and in terms of self – efficacy, The bigger the confidence, the greater the will to start an agricultural business. The results supported that The English education program with farming activities has a significant and positive influence on Agro-entrepreneurial intention in college students.