This paper presents a numerically robust algorithm to construct a Voronoi diagram of circles in the plane. The circles are allowed to have intersections among them, but one circle cannot fully contain another circle. The Voronoi diagram is a tessellation of the plane into Voronoi regions of given circles. Each circle has its Voronoi region which is defined by a set of points in the plane closer to the circle than any other circles. The distance from a point p to a circle ci of center pi and radius ri is ||p-pi||-ri, which is the closest Euclidean distance from p to the circle boundary. The proposed algorithm first constructs the point Voronoi diagram of centers of given circles, then it enlarges each point to the circle and expands its Voronoi region accordingly. This region-expansion process is done by local modifications and after completing this process for the whole circles the desired circle Voronoi diagram can be obtained. The proposed algorithm is numerically robust and we provide with a few examples to show its robustness. The algorithm runs in O(n2) time in the worst case and O(n) time on average where n is the number of the circles. The experiment shows that the region-expansion algorithm is robust and runs fast with strong linear time behavior.
Go is an extremely complex strategic board game despite its simple rules. Recently computer Go based on MCTS plays at human-master level and also has defeated top professional players with handicap games in 19×19 Go. Before implementing computer Go, in this paper we show weakness of pure MC algorithm for playing robust Tic-Tac-Toe game and present alternative method to make up the weakness. Furthermore we show how UCB algorithm works for balancing exploration and exploitation in game tree and discuss the need of a hybrid algorithm combined with UCB and strategy based MCTS, for implementing an enhanced computer Go.
This paper presents a robust lane detection algorithm based on RGB color and shape information during autonomous car control in realtime. For realtime control, our algorithm increases its processing speed by employing minimal elements. Our algorithm extracts yellow and white pixels by computing the average and standard deviation values calculated from specific regions, and constructs elements based on the extracted pixels. By clustering elements, our algorithm finds the yellow center and white stop lanes on the road. Our algorithm is insensitive to the environment change and its processing speed is realtime-executable. Experimental results demonstrate the feasibility of our algorithm.