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        검색결과 3

        1.
        2020.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Purpose of the study is to explore the effect of the types of mobile coupons(textvs. image-focused coupons; free-gift vs. discount coupons) on characteristic perception of mobile coupons, and the causal relationships among characteristic perception, attitude, and use intention of mobile coupons. A total of 140 university students participated in experiments with questionnaires including one of the four stimuli. Important findings are as follows. First, image-focused mobile coupons generated more enjoyment than did text-focused coupons. However, the text/image-focused coupons were not different in perception of informativeness and credibility of mobile coupons. Second, enjoyment perception was significantly increased when image-focused contents were combined with discount coupons whereas enjoyment perception was decreased when text-focused contents were combined with free-gift coupons. This interaction effect reflects that the level of enjoyment of consumers can be changed in terms of the combination of the value-provision types of coupons and the text-image focused contents. Third, it was found that consumer perception of coupon characteristics formed attitudes toward mobile coupons, and use intention of mobile coupons was determined by attitudes toward mobile coupons. Study findings may fill the void of research investigating the effect of text-image contents and the types of coupons on consumer reponses toward mobile coupons. Mobile coupons have limited quantity of information within a small size of mobile phone screen, therefore, the results were not consistent with prior research tested with mobile advertisements indicating the effect of text-image contents on perception of informativeness and credibility.
        4,800원
        2.
        2014.07 구독 인증기관 무료, 개인회원 유료
        This study investigated the perception of the coupon benefit and behavioral response to the coupon. Consumer activism was tested as a moderator. All of the hypothesized relationships were supported. The multi-group differential test revealed that the perceptions of coupon benefit were significantly different between highly and less active consumers.
        4,000원
        3.
        2014.04 KCI 등재 서비스 종료(열람 제한)
        본 논문에서는 현 스마트 폰 게임시장에서 개발사의 수익 창출 한계를 진단하고 이를 극복하기 위한 수익 창출 모델을 제안한다. 논문에서 제안하는 수익 창출 방식은 게임을 단순히 유저의 재미추구와 시간 소모가 아닌 이윤 추구 활동으로 바꾸는 것이다. 수익 창출 방식은 양방향으로 이루어진다. 첫 번째로 오프라인 기업체는 게임 제작사와 제휴를 통해 게임 내 활용이 가능한 쿠폰을 발행함으로서 오프라인 상품의 홍보 효과를 누리게 된다. 두 번째로 게임 제작사는 게임 플레이 완료시 오프라인에서 활용할 수 있는 쿠폰을 플레이어에게 제공한다. 이를 통해 게임 플레이 결과가 오프라인에서 실제 구매로 이어질 수 있도록 한다. 본 논문에서는 이러한 수익 모델을 실제 플랫폼으로 구현하였고 관련 프로세스 및 방식을 소개한다.