The study is aimed at exploring impacts of self-assessment on students’ self-regulated learning and satisfaction at a university setting. Twenty-one students taking a foreign language pedagogy course participated in the study. Weekly self-assessment was assigned for 8 weeks to see if it improved students’ self-regulated learning. Student questionnaire was collected twice on the 7th and the 15th week; in addition, in-depth interviews were conducted to gather students’ perceptions of self-assessment in terms of its benefits and drawbacks. Findings based on quantitative and qualitative analysis are as follows. Firstly, significant positive impacts of self-assessment were found in all three domains of self-regulated learning: cognitive, motivational, and behavioral. Secondly, students found self-assessment overall satisfactory and useful in their studies. In-depth interviews further revealed that self-assessment helped to regulate their study behaviors effectively, which, in turn, led to a better understanding of the subject matter and greater participation in class activities. At the same time, however, some students expressed some burden as a drawback of self-assessment. Pedagogical implications and research suggestions for future study were discussed.
With the metaverse emerging as the next leap in the evolution of the Internet in the post-pandemic era, a wealth of opportunities are expected to emerge in the educational sector. As a pioneer study, this research project is aimed at exploring pedagogical values of the metaverse-based classroom in a university setting. The three research questions for this study are: 1) What are the levels of students’ overall satisfaction in metaverse-based classrooms? 2) What is the user experience of the metaverse platform? and 3) What are the strengths/weaknesses of the metaverse-based classroom as perceived by the students? Twenty university students took a foreign language pedagogy course on Gather.town in spring of 2022 for 11 weeks. Student questionnaire and focus-group interviews were conducted and data analysis revealed two major findings as follows: Firstly, both students’ overall satisfaction of the metaverse-based classroom and user experience of the metaverse platform were positive, excepting only instability problems caused by poor internet connections. Secondly, more perceived strengths than weaknesses were found of the newly adopted program: ‘a realistic classroom setting’ and ‘easy communication in multiple ways’ were mentioned as strengths while the main weakness was ‘newness.’ Pedagogical implications are discussed for teachers interested in adopting the metaverse platform for their future classrooms.