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        검색결과 2

        1.
        2012.05 구독 인증기관·개인회원 무료
        We developed two kinds of selective mosquito traps. The first selective mosquito trap called Mos-hole was developed with emitting carbon dioxide. The principle was that CO2 gas was obtained from burning liquid naphtha. The process principle was very unique that some heat and moisture which cannot be obtained by using dry ice could be generated additionally. It is the main cause to bring more mosquitoes. The trap is consisted of the acidic and CO2-baited suction system. CO2 was so powerful mosquito attractant gas, and the color and shape of a suction trap was also very important factors for improving the mosquito capturing efficiency. The trap burned naphtha in a rate of 1.3g/hr~3.0g/hr (CO2:50ml/min-110ml/min) and the efficiency of the trap was higher at the burning rate with the high number of female mosquitoes. The second mosquito trap called DMS (Digital Mosquito Monitoring System) is developed for reporting the number of captured mosquito automatically every day. This automatic reporting device called DMS uses CO2 gas as a mosquito attractant and it has a IR array sensor for counting mosquito. We established a sensor network with several DMSs and one server. The server collected the data of each DMS through Internet or CDMA RF communication system. This data were analyzed in the GIS pest prevention information system and were sometimes used as a reference for the next pest control activities. The DMS systems emit CO2 about 300cc/min. CO2 was very effective for attracting mosquito. DMS systems were very effective to count the number of mosquitoes at the certain areas. By using two kinds of mosquito traps together, we could determine the mosquito population size increase and decrease at certain areas
        2.
        2009.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        아케이드 게임은 대부분 고유의 하드웨어를 가지고 있고, 비디오 게임에서 느낄 수 없는 경험을 제공하기 위해 체감형 시뮬레이터, 모션 캡쳐 장비와 같은 물리적 상호작용 기술을 적극 채용 하고 있다. 이런 물리적 상호작용 기술을 적극적으로 활용하는 몰입형 체감을 위해서는 쉽게 접근 할 수 있는 미디어들의 통합제어 기술이 필요하다. 본 논문에서는 미디어들의 통합제어 시스템인 쇼 컨트롤 시스템을 소개하고, 쇼 컨트롤을 적용한 아케이드 게임 “축구 서커스” 프로젝트를 분석하고, 향후 아케이드 게임의 미디어 통합제어 시스템의 발전 방향을 전망한다.
        3,000원