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        검색결과 98

        5.
        2023.08 KCI 등재후보 구독 인증기관 무료, 개인회원 유료
        This descriptive correlational study describes the relationship between collaboration among health care professions and nurses’ organizational commitment in the operating room. A cross sectional survey of nurses (N = 142) was conducted in March 2020. The participants were nurses with more than one year work experience in operating rooms at three university hospitals in Seoul and Gyeonggi-do. Collaboration among nurses was measured using the Nurse–Nurse Collaboration Scale, while collaboration between nurses and physicians was measured by the Nurse-Physician Collaboration Scale (NPCS). All analyses were conducted using the IBM SPSS Statistics, version 23.0 with independent t-test, one-way ANOVA, Scheffé test, Pearson's Correlation, and multiple regression. The results were as follows : The collaboration among operating room nurses was scored with an average of 2.87 out of a total of 4. Collaboration between operating room nurses to physician scored 3.47 average out of 5 total. Organizational commitment scored 3.24 average out of 5 total. The factors influencing the organizational commitment of nurses in operating rooms include collaboration among nurses and effective communication, as well as collaboration between nurses and physicians for decision-making regarding treatment and nursing care. The explanatory amount of general characteristic, nurse-physician collaboration, and nurse-nurse collaboration variables was 33%, 15%, 13% respectively. Based on these findings, to enhance collaboration among operating room nurses, there is a significant need for systematic education on communication skills and decision-making competencies, continuous research, and organizational efforts.
        4,200원
        6.
        2023.07 구독 인증기관 무료, 개인회원 유료
        The main objective of this research is to investigate the impact of brand image fit on consumer’s perceived luxury, perceived symbolic value, perceived authenticity, and perceived novelty towards fashion brand collaboration. This study uses a qualitative approach to test the research hypotheses. The contribution of this study is twofold: (1) it conceptually advances Congruity Theory and Spillover effect into the area of brand collaboration within a fashion domain; (2) it provides insights into the efficacy of each consumer-related factors which can be used in the development of sound collaboration strategies, in addition to branding and pricing strategies of new fashion brand collaborations.
        4,000원
        7.
        2023.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Governments around the world are enacting laws mandating explainable traceability when using AI(Artificial Intelligence) to solve real-world problems. HAI(Human-Centric Artificial Intelligence) is an approach that induces human decision-making through Human-AI collaboration. This research presents a case study that implements the Human-AI collaboration to achieve explainable traceability in governmental data analysis. The Human-AI collaboration explored in this study performs AI inferences for generating labels, followed by AI interpretation to make results more explainable and traceable. The study utilized an example dataset from the Ministry of Oceans and Fisheries to reproduce the Human-AI collaboration process used in actual policy-making, in which the Ministry of Science and ICT utilized R&D PIE(R&D Platform for Investment and Evaluation) to build a government investment portfolio.
        4,000원
        8.
        2023.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구는 백남준의 위성아트 프로젝트 시리즈의 첫 방송인 1984년 <굿모닝 미스터 오웰> 에서 예술가, 미술관, 방송국 등 다양한 행위자들 사이에서 실질적인 협력관계로 끌어내는 과정 에서 그의 ‘쌍방향 소통’의 개념에 대하여 실증적인 성찰을 시도한다. 백남준은 ‘TV’를 예술 매체 로 활용한 시점인 1960년대부터 ‘쌍방향 소통’의 가능성을 고민해 왔고, 디렉터이자 플레이어로 서 이러한 개념을 제시하는 퍼포먼스를 이어왔다. 이후 위성방송 시스템이 상용화로 그 개념을 실천할 수 있는 기술적 환경이 조성되면서, 그는 스스로 플레이어 자리에서 내려와 1984년부터 2년을 주기로 위성아트 프로젝트 3부작을 제작하였다. 이러한 그의 탐구와 실험들이 위성아트 프로젝트에서 다층적 협력관계를 구축하는 논리적 기반이 되었음을 <굿모닝 미스터 오웰>을 중 심으로 살펴보고자 한다.
        7,800원
        9.
        2022.04 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The purpose of this study is to analyze the collaboration and artification of the Issey Miyake fashion brand and to suggest the best course of artification that can secure the brand’s value. The research methods are as follows: i) identifying the companies’ strategy and flow through collaboration concepts and examples from Issey Miyake; ii) selecting Issey Miyake fashion brands and carrying out a literature review through websites, articles, and books; and iii) examining prior studies on the relationship between fashion and art. Results are as follows. The exhibition is divided into spaces for brand intangible assets, artistic collaboration with partners, art co-creation, and the aesthetics and tradition of the brand. Using exhibitions to share the artistic work of collaboration partners is expected to positively affect the brand’s likability. The exhibit shares art collaborations in display cases for clothes and photographs. Artists and brands appear as an extension of the creative space and convergence design area. The artist’s improvisation forms the creative space that communicates with the audience, and the convergence design area is expanded through the unifying organic connection between the various media in the fashion brand. The photographers and brands section displays the nature images of Pleats Please, as well as human and prism garment images. In these images, the viewer can perceive a story in the interplay between the human body and nature.
        4,900원
        10.
        2021.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        본 연구에서는 창의 융합형 실무 인재 양성의 사회적 요구에 부응하기 위해 게임 콘텐츠 교과목에 산학협력 방식을 접목하였다. T 교육 콘텐츠사와 협력하여 수업과 함께 공모전 형태로 운영되는 삼각 산학협력 모형을 구축하였다. 그리고 게임 기획 실무 적응력을 높이고 실제 현업에서 바로 사용될 수 있는 콘텐츠 개발을 도 모하기 위해 V 사의 게임 기획 실무자를 초빙하여 삼각 산학협력 모형을 보완하였다. 수업에서 교수자는 게 임 기획 이론 수업을 진행하고, 학생들의 조별 게임 기획 프로젝트를 면담을 통해 지도하였으며, 부분적으로 수업에 협력사가 참여하였다. T 교육콘텐츠 사에서는 특강을 통해 교육 콘텐츠 기획에 관한 이해를 도왔고, 직⸱간접적인 개발 가이드와 교육콘텐츠 설계 측면의 학생작품에 대한 피드백을 제공하였으며 공모전을 주최 하여 시상하였다. 수업의 처음부터 협력사가 참여함으로써 특강을 통해 공모전의 결과물에 교육적 전문성을 더하였고, 산출물이 회사가 원하는 형태와 달라서 생길 수 있는 갭을 줄일 수 있었다. V는 게임 개발 실무에 서 효율적인 문서 작성법을 안내하였으며, 학생들에게 실무적인 문서 작성에 대한 피드백을 제공하였다. T 공모전과 더불어 학과 공모전을 동시에 진행함으로써 학생들은 공모전을 통하여 수상과 작품 개발의 기회를 가질 수 있으므로 참여 의지를 높이는 계기가 되었다.
        4,300원
        16.
        2021.03 KCI 등재 구독 인증기관 무료, 개인회원 유료
        port is the intersection of highway, railway, waterway and other transportation modes, and is the key to realizing integrated transportation. There are many excellent ports around the Tumen River Region. With the obvious location advantages, Tumen River Region is an important part of Tumen River regional cooperation and development, and is the key to realizing the “borrow port to sea”, which is raised in “China Tumen River regional cooperation and development planning outline -- regard Changjitu area as the development and opening leading area” (referred to as “planning outline”). This paper focus on the main ports in the Tumen River region, taking them as the research object. Furthermore, the paper makes the strategic plan for the port cluster in the Tumen River region as well as puts a collaboration scheme is proposed by analyzing the research reviews of the Tumen River region and the present situations of the main ports.
        4,000원
        17.
        2020.12 KCI 등재 구독 인증기관 무료, 개인회원 유료
        The fourth Industrial Revolution, known as digital transformation, has made MZ generation to be the focus of the new consumer market, brought about the use of technological platforms a new consumption method. Currently, as various types of content collaboration are emerging that specifically targeting at the MZ generation. Content collaboration are considered an integration of content to create new values through co-existence and co-prosperity. This study identified the characteristics of collaboration of fashion brands from 2018 using literature and online news articles, and identified and classified through case studies of it determined movie content, game and virtual characters. By this research, it shown that collaboration with movie contents have increased the collaborative synergy by using the story in global media content. Collaboration with mobile games was generally used by young casual and sportswear brands. These brands which utilized characters from mobile games popular with to attract more teen consumers and strengthen brand awareness by adding values of high-technology and scarcity to the familiar images. In addition, collaboration with virtual characters has expanded value of the collaborative approach on expanding the range of advanced digital technology, from a promotional strategy during the distribution process through to the use of virtual models. As such, collaboration using the various types of content has developed beyond simple integration of identities among various areas, integrated products or brands that as a new value.
        4,800원
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