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        검색결과 6

        1.
        2017.09 KCI 등재 구독 인증기관 무료, 개인회원 유료
        This paper suggests a visual debugging plaftorm based on the game engine, Unity3D for massive parallel processing routines implemented in CUDA. In general, it is tiresome to debug or check the accuracy of numerical geometry information results calculated in a parallel way by GPU; usually, developers would pick and check each numerical value by rummaging overwhelming lines of seemingly meaningless numbers. This manual process is less productive and time-consuming. Also, it is not easy to produce some continuous movements of geometry information to check the validity of implemented CUDA codes for realtime geometry processing applications. To solve those problems, this paper presents a way to use Unity3D game engine to visually and interactively debug CUDA implementations. Also, some practical test results are presented with discussions on limitations of Unity3D as a CUDA debugging platform.
        4,000원
        2.
        2009.06 KCI 등재 구독 인증기관 무료, 개인회원 유료
        Since too much information has been generated, it became very difficult to find out valuable and necessary information. In order to deal with the problem of information overload, the taxonomy for information visualization techniques has been based upon vi
        4,000원
        3.
        2019.11 KCI 등재 서비스 종료(열람 제한)
        To address the increase of weather hazards and the emergence of new types of such hazards, an optimization technique for three-dimensional (3D) representation of meteorological facts and atmospheric information was examined in this study as a novel method for weather analysis. The proposed system is termed as “meteorological and air quality information visualization engine” (MAIVE), and it can support several file formats and can implement high-resolution 3D terrain by employing a 30 m resolution digital elevation model. In this study, latest 3D representation techniques such as wind vector fields, contour maps, stream vector, stream line flow along the wind field and 3D volume rendering were applied. Implementation of the examples demonstrates that the results of numerical modeling are well reflected, and new representation techniques can facilitate the observation of meteorological factors and atmospheric information from different perspectives.
        4.
        2018.12 KCI 등재 서비스 종료(열람 제한)
        In the midst of disaster, such as an earthquake or a nuclear radiation exposure area, there are huge risks to send human crews. Many robotic researchers have studied to send UGVs in order to replace human crews at dangerous environments. So far, two-dimensional camera information has been widely used for teleoperation of UGVs. Recently, three-dimensional information based teleoperations are attempted to compensate the limitations of camera information based teleoperation. In this paper, the 3D map information of indoor and outdoor environments reconstructed in real-time is utilized in the UGV teleoperation. Further, we apply the LTE communication technology to endure the stability of the teleoperation even under the deteriorate environment. The proposed teleoperation system is performed at explosive disposal missions and their feasibilities could be verified through completion of that missions using the UGV with the Explosive Ordnance Disposal (EOD) team of Busan Port Security Corporation.
        5.
        2012.05 서비스 종료(열람 제한)
        In this paper, augmented reality (AR)-based sensor awareness and data visualization for environmental information monitoring of structures without the limitations of time and space is proposed. The proposed technique will improves the work efficiency and help to maintain good health for modern people by providing a comfortable indoor environment.
        6.
        2001.03 KCI 등재 서비스 종료(열람 제한)
        The purpose of this study is to suggest the landscape potential index for visualizing landscape information in the conservation of hilly landscape in urban fringe. For the visual and quantitative approach to topological landscape assessment, numerical entity data of DEM(digital elevation model) were processed with CAD-based utilities that we developed and were mainly focused on analysis of visibility and visual sensitivity. Some results, with reference in assessing greenbelt area of Eodeung Mt. in Gwangju, proved to be considerable in the landscape assessment of suburban hilly landscapes. 1) Since the viewpoints and viewpoint fields were critical to landscape structure, randomized 194 points(spatially 500m interval) were applied to assessing the generalized visual sensitivity, we called. Because there were similar patterns of distribution comparing to those by 56 points and 18 Points given appropriately, it could be more efficient by a few viewpoints which located widely. 2) Regressional function was derived to represent the relationships between probabilities of visibility frequency and the topological factors(topological dominance, landform complexity and relational aspect) of target field. 3) Visibility scores of each viewpoint were be calculated by summing the visual sensitivity indices within a scene. The scores to the upper part including ridge line have been more representative to overall distributions of visual sensitivities. Also, with sum of deviations of sensitivity indices from each single point's specific index to the weighting values of view points could be estimated rotationally. 4) The deviational distributions of visual sensitivity classes in the topological unit of target field were proved to represent the visual vulnerability of the landform. 5) Landscape potential indices combined with the visual sensitivity and the DGN(degree of green naturality) were proposed as visualized landscape information distributed by topological unit.