ABSTRACT I. Introduction II. Related Work 2.1 THEORES OF LEARNING AND COMPUTER GAMES III. Digital Game-based Learning 3.1 Beyond E-Learning 3.2 Game-Based Learning 3.3 Game-Based Business Training IV. Conclusion Reference
저자
Kil-Sang Yoo(Chung-Ang University Computer game & CT Lab)
Je-Hyeok Yeon(Chung-Ang University Computer game & CT Lab)
Won-Hyung Lee(Chung-Ang University Computer game & CT Lab)