Deaf-disabled youth consider character Game factor analysis and proposal
청각장애 청소년과 비장애청소년이 스스로 교류할 수 있는 기회가 공간적, 시간적으로 제안되고 있는 상황에서 청각장애 청소년과 비장애청소년들이 자발적으로 교류를 형성하는 기회가 어려운 실정이다. 본 연구는 청각장애청소년과 비장애청소년이 또래 교류가 가능 할 수 있는 게임인터페이스 요소를 분석을 통하여 기능성 게임에 적용하여 향후 청각장애청소년과 비장애 청소년이 교류 관계 확대에 이바지 하고, 장차 다른 장애청소년들과의 교류도 기능성 게임을 통하여 활용한다.
There are a lot of culturally affecting society as well as game industry by a fast development of an electronic game. From the latter half of 1990's, existing game method changed from independent (stand-alone) game methods to on-line games types. And It made a interchange of human various form and cultural formation in games. Moreover, It becomes a popularization by rapidly development of virtual reality (AR.VR) instrument and being low-priced. This paper propose the deaf-disable to game participation by utilizing serious-game. We shall grope for interchange expansion serious -games with the deaf-disable youth and the youth. Electronic game culture is playing a vital role to culture industry in Korea. But It do not exist at all chance that the deaf-disabled youth and the youth understand how to appreciate about various cultural-social viewpoints produced through electronic games. Therefore, We shall grope for new game culture by production of the serious-game that the disabled youth and the youth were able to do an interchange. We have to expand the opportunity that the disabled youth and youth with friendship as well as communication. and in so doing, an electronic game can contribute to paradigm of culture contents by utilizing to an interchange with various levels.