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집단지성 모델에 기반한 MMORPG 아이템 가격결정시스템 설계 KCI 등재

Design of the MMORPG Item’s Pricing Decision System based on Collective Intelligence Mode

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Recently, since the development of internet and online space, people experience new communication space and games different from traditional ones. People share their experiment of games and item in the online space with internet. This paper proposes the design of the MMORPG item’s pricing decision system. First, the on-going “chatting” in the game chatting system is collected by chatting API. This collected chatting is the information including terms of game item. Then, extracted terms of game item are classified on the basis of collective intelligence model and generate a table of weight. At last, this system can recommend suitable MMORPG item to users with the obtained weight table storing as ontology.

목차
ABSTRACT   1. 서론   2. 관련연구    2.1 MMORPG    2.2 사용자 채팅    2.3 시맨틱 웹, 온톨로지    2.4 (collective intelligence) 모델   3. 가격결정시스템 설계    3.1 가격결정시스템의 개요    3.2 아이템 관련 자료 수집과 데이터베이스 설계   4. 아이템 데이터베이스 구축   5. 결론 후 향후 연구방향   감사의 글   참고문헌
저자
  • 김성호(전북대학교 대학원 컴퓨터공학과 박사과정) | Sung-Ho Kim Correspondence to
  • 김신웅(전북대학교 일반대학원 컴퓨터공학과 박사과정) | Sin-Wung Kim
  • 최종렬(전주대학교 연구 교수) | Jong-Ryeol Choi
  • 김용성(한국융복합학회장) | Yong-Sung Kim