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원격 현장감 회의용 HRTF 바이노럴 3D 음향 구현 KCI 등재

Implementation of HRTF Binaural 3D Sound for Telepresence Conference

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Virtual reality means artificial reality which can be realized through five senses. Observation can be possible as virtual reality leads to that human being are at tele-existence. In addition, human beings can have teleconferences and do cooperative work in the virtual reality environment. If we hear 3D sound in the space of virtual reality, we can almost realize such operations. 3D sound is essential to realize virtual reality. A variety of factors need to be considered such as intensity of sound delivered to ears, frequency spectrum, phase of sound and auditorial senses to implement 3D sound. In this paper, the information of the software can be transferred to the hardware, the hardware can be controlled, then 3D sound for teleconferences can be implemented in the virtual space, using Head Related Transfer Function (HRTF). Furthermore, it can also apply to 3D games.

목차
ABSTRACT   1. 서론   2. 바이노럴 3D 음향    2.1 바이노럴 3D 음향의 원리    2.2 HRTF에 의한 음원위치 판단의 원리    2.3 음원위치 판단의 문제점   3. 음상 정위 프로그램 설계    3.1 마우스 인터럽트 33H의 기능함수    3.2 화면 처리    3.3 음상 정위   4. 결론   참고문헌
저자
  • 김정수(숭실사이버대학교 컴퓨터정보통신학과 부교수) | Jeong Su Kim Correspondence to