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Design and Implementation of Usage Monitoring and Regulation Application for Understanding and Treatment of Smart Phone Addiction for Teenagers

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Since the advent of smart phones in 2007, the population of smart phone user has been increasing at stunning rate in Korea. In spite of many benefits such as full internet access, location based service, and easy installation of new applications, many social and medical researches have been reported the concern of overuse of smart phones, especially for teenagers on game and internet addiction. However, most of studies are based on the survey research, so often questioned to be limited number of sample and subjective, which can be overcome by evident-based study. The paper presents a pilot development of Google Android app that provides the 24-hour-measured application usage pattern of smart phone users. A requirement study performed with medical doctors and phycologists are discussed and the key technical and application issues are discussed and their solutions are presented. The system is designed to be extensible so that social network and additional service can be applied based on the user. The measured data is expected to be used for study the cause and treatment of game and internet addiction for teenagers and adults.

목차
ABSTRACT   1. 서론   2. 시스템 기능설계    2.1 기존 연구와의 비교    2.2 기능 요구 사항    2.3 안드로이드 응용 소프트웨어의 기본 구조   3. 요소기술 구현    3.1 상위 설계    3.2 현재 사용 앱의 모니터링    3.3 인터넷 방문 모니터링    3.4 앱사용 제어 기능    3.5 서베이 기능    3.6 앱 통계 그래프 기능 제어 기능    3.7 서버 통신 기능   4. 구현    4.1 동작예시    4.2 성능 분석   5. 고찰 및 결론   감사의 글   참고문헌
저자
  • 안희준(서울과학기술대 전기정보공학과 교수 (부교수)) | Heejune Ahn
  • 박가람(서울과기대 컴퓨터공학과 학사) | Garam Park
  • 이희영(서울과학기술대 전기정보공학과 교수) | Heyoung Lee Correspondence to