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뇌졸중 편마비 재활훈련을 위한 리듬게임 설계 및 구현 KCI 등재

Desinging and Materialization of Rhythm Game for Rehabilitation Training of Hempilegic Stroke

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Along with development of medical science, stroke is showing an increasing trend of occurrence due to improvement in living standards and increase in aged population. In particular, about 56% of all stroke patients are suffering from hemiplegia, which bring difficulty in everyday activities. There are various means of rehabilitation for such hemiplegic stroke patients, but such methods cannot be carried out alone but must be accompanied by therapists. Patients must visit treatment facilities to receive treatment. Accordingly, under the consideration that treatment and rehabilitation of stroke can be assisted using functional game as an auxiliary means to continued counseling and treatment by physician without limitation on location, time, and cost, the purpose of this study is to propose a rehabilitation rhythm game based on motions using appropriate platforms such as PC and smart phones.

목차
ABSTRACT   1. 서론   2. 관련 연구    2.1 뇌졸중의 치료 및 재활    2.2 뇌졸중의 치료 현황    2.3 스마트폰 및 센서기술   3. 요구분석 및 설계    3.1 요구분석    3.2 게임 설계    3.3 게임 설계 고려 요소    3.4 플로우 차트    3.5 게임 진행 방식    3.6 게임 알고리즘   4. 리듬 게임 구현 및 실험    4.1 하드웨어 환경    4.2 소프트웨어 환경    4.3 게임 구현 화면   5. 결론   참고문헌
저자
  • 정형원(광운대학교 정보콘텐츠대학원 게임학 전공 주임교수) | Hyung-Won Jung Correspondence to
  • 박영규(광운대학교 게임학 석사 졸업) | Young-Kyu Park Correspondence to