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UHDTV에서의 게임 디스플레이 환경 연구 KCI 등재

A Study of Game Display Environment for UHDTV

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Requirements for contents service providing a sense of realism based on high quality and high resolution have increased since HD (High definition) and 3D technologies have emerged. Recently, high frame rate (HFR) and multi-channel audio-based contents with 4K resolution have been produced since UHDTV which can display 4 times as many pixels as Full HD on a screen has been released. Also high performance graphic rendering technology using high resolution large display, high-speed transmission technology etc have been continuously researched to improve gamers' level of satisfaction providing greater immersion in game field. The necessity to implement UHDTV game based on high resolution large display has been raised to provide greater immersion and presence. Therefore, the research examines changes in display environment to implement high quality games using UHDTV.

목차
ABSTRACT   1. 서론   2. UHDTV    2.1 UHDTV 파라미터    2.2 UHDTV 이점   3. UHD 게임 환경 연구    3.1 4K 게임 사례    3.2 UHDTV에서의 게임 구현 환경   4. 결론   참고문헌
저자
  • 알라릭하마커(광운대학교 정보콘텐츠대학원 교수) | Alaric Hamacher
  • 이승진(덕성여자대학교 예술대학교 시각디자인학과 교수) | Sung-jin Lee
  • 김용정(영화진흥위원회) | Yong-jung Kim
  • 이승현(광운대학교 교수, ISU(International Stereoscopic Union) 한국 대표) | Seung-hyun Lee Correspondence to