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선형 및 일반형 침투깊이를 이용한 6자유도 햅틱 렌더링 알고리즘 KCI 등재

Six-degree-of-freedom Haptic Rendering using Translational and Generalized Penetration Depth Computation

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  • URLhttps://db.koreascholar.com/Article/Detail/240930
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로봇학회논문지 (The Journal of Korea Robotics Society)
한국로봇학회 (Korea Robotics Society)
초록

We present six-degree-of-freedom (6DoF) haptic rendering algorithms using translational (PDt) and generalized penetration depth (PDg). Our rendering algorithm can handle any type of object/object haptic interaction using penalty-based response and makes no assumption about the underlying geometry and topology. Moreover, our rendering algorithm can effectively deal with multiple contacts. Our penetration depth algorithms for PDt and PDg are based on a contact-space projection technique combined with iterative, local optimization on the contact-space. We circumvent the local minima problem, imposed by the local optimization, using motion coherence present in the haptic simulation. Our experimental results show that our methods can produce high-fidelity force feedback for general polygonal models consisting of tens of thousands of triangles at near-haptic rates, and are successfully integrated into an off-the-shelf 6DoF haptic device. We also discuss the benefits of using different formulations of penetration depth in the context of 6DoF haptics.

저자
  • Yi Li(Computer Science and Engineering, Ewha Womans University and Computer Science and Technology, Zhejiang University)
  • 이영은(Computer Science and Engineering, Ewha Womans University) | Youngeun Lee
  • 김영준(Computer Science and Engineering, Ewha Womans University) | Young J. Kim Corresponding author