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인터넷 온라인 게임을 위한 서버의 분산구성 기법 KCI 등재

Distributed Server Configuration Scheme for Internet Online Game

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한국게임학회 논문지 (Journal of Korea Game Society)
한국게임학회 (Korea Game Society)
초록

Generally, the internet online game systems are divided into two parts, clients and servers. The clients provide a connection with game server to each user and communicate between them. And, the server controls all clients by the game rules fairly and manages database systems to maintain the user information. In this paper, we propose a configuration method for internet online game servers using distributed scheme. To apply this method, we divide game server into three sub-level parts again. First part of game server is login server to establish the connection between communication server and clients. Second part is communication server to connect between clients and main game server during playing the game. And last part is DBMS that performs database independently. Our proposed scheme suggests that the game server operates very stable because of decreasing of processing load by distributed scheme. So, our proposed server configuration applies to similar online game easily.

저자
  • 이남재 | Lee, Nam-Jae
  • 서덕원 | Seo, Duck-Won
  • 곽훈성 | Kwak, Hoon-Sung