논문 상세보기

유아의 가상놀이 촉진을 위한 크로마키 가상현실의 활용방안 KCI 등재

A Study of Application Plan of Chroma Key Virtual Reality for Promoting Pretend Play of Infants

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/338200
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Play is the basics of cognitive, physical, and emotional development of infants, and especially pretend play is very important in the aspect that it enhances imagination and expression of infants by drawing making up free imaginative story and physical expressions. On the other hand, on the effect of structural reality of toys used in pretend play on pretend play of infants, it is predominant that as the structure of the toy becomes higher, the pretend play is promoted. When it is connected to the environmental aspect of play of infants, it can be inferred that infants may be easily immersed in imaginative world using the fact that they are placed in play environment that provides detailed symbols about certain subjects. Also, as a technique to provide such environment, chroma key that realizes virtual learning environment may be used. Chroma key, one of image composition technologies, can be an effective means of enhancing curiosity, immersion, and expression skills of play activities by providing infants with realistic spatial background. Furthermore, sense of space is an essential basic ability to understand, interpret, and evaluate surrounding world, and virtual reality may help infants overcome physical and economic constraints of the existing child education institutes and raise their sense of space in safe environment. In addition, in order to use the chroma key technology effectively, it’s necessary to make infants understand about the chroma key and specialize teaching methods along with appropriate education plan.

목차
ABSTRACT
 1. 서론
 2. 이론적 배경
  2.1 가작화
  2.2 가상놀이의 의의와 특성
  2.3 가상놀이에서 놀잇감 구조성의 역할
  2.4 가상적 이야기 꾸미기
  2.5 가상적 상황에서의 신체 표현
 3. 크로마키를 활용한 프로그램의 실제
  3.1 가상현실 인터페이스의 의의
  3.2 크로마키를 통한 가상현실 구현
  3.3 수업 설계
 4. 결론 및 제언
 참고문헌
저자
  • 최은주(Department of Yangji Day Care Center) | Chio, eun ju