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초, 중등 정규교육과정을 반영한 스마트 스쿨 콘텐츠 연구 : 지 렛대의 원리 이해를 위한 교육 어플리케이션 개발을 중심으로 KCI 등재

A study on smart school contents based on the elementary and middle school curriculum : focused on the educational application development to understand the law of lever in science experiment

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Smart Education strives to become one of the goals of current Korean education, and is a prominent core keyword. A major consideration for smart content for science education is creating self-directed, interesting content that considers user level and aptitude. The present paper will examine the development of interactive edutainment content, which meets the education goals of elementary and middle school curriculums. Among various scientific experiments found in both elementary and middle school curriculums, a physics experiment dealing with the law of levers was chosen for investigation. Through this prototype application that meets the standards of current elementary and middle school curriculums, new possibilities of scientific experiments may be uncovered for the smart education age.

목차
ABSTRACT
  1. 서론
  2. 연구의 범위와 방법
  3. 초, 중등 정규 교육과정 분석
  4. 국내/외 관련 교육 콘텐츠의 사례 분석
  5. 정규 교육 과정을 반영한 지렛대의 이해 앱 개발
  6. 결론
  참고문헌
저자
  • 김건수(IELab, Department of General Graduate School of Digital Media, Ajou University) | Keon Soo Kim
  • 오규환(IELab, Department of General Graduate School of Digital Media, Ajou University) | Gyu Hwan Oh Correspondence to
  • 이우석(IELab, Department of General Graduate School of Digital Media, Ajou University) | Woo Suk Lee