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스마트 교육을 위한 가상현실 교육 콘텐츠 시스템의 설계 및 구현 KCI 등재

Design and implementation of virtual reality educational contents system for smart learning

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Recently, a lot of smart devices such as smart phones have been spread. The research on smart education based on the devices are being actively investigated. A typical example of them is EPub3.0 proposed by the IDPF. Even if the educational content has supported multimedia such as image, video, text to speech and etc, it does not support a 3D virtual content yet. So a virtual reality-based education has not been achieved. In this paper, we propose an educational content system in which a virtual education simulation is possible through smart devices. To do it, the proposed system consists of an authoring tool creating 3D virtual educational content, and a viewer visualizing the content. The experimental results showed possibility of virtual experience education.

목차
ABSTRACT
  1. 서론
  2. 관련연구
  3. 스마트 교육을 위한 가상현실 교육 콘텐츠 시스템
  4. 결론 및 향후과제
  참고문헌
저자
  • 정지성(Department of Information Industrial Engineering, Chungbuk National University) | Ji-Seong Jeong
  • 오원근(Department of Physics Education, Chunbuk National University) | Won-kun Oh
  • 류관희(Department of Software Engineering, Chungbuk National University) | Kwan-Hee Yoo Correspondence to