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키넥트 2.0을 활용한 게임 모션 라이브러리 툴 구축 KCI 등재

A Development of Game Motion Library Tool using Kinect 2.0

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The paper suggests Game Motion Library Tool that utilizes Kinect 2.0 to simplify pipeline of character motion production that fits into the game concept and to use saved motion data actively. In order to develop Game Motion Library Tool, motion library was constructed to be organize motion data with BVH file which was produced by using Max Script language that can enable FBX file and motion data collected through Kinect 2.0 to be used in 3ds Max, and then BVH file was brought to the 3ds Max to convert it to BIP file automatically and applied in characters.

목차
ABSTRACT
  1. 서론
  2. 키넥트 2.0의 구조와 모션 데이터 제작 방법
  3. 게임 모션 라이브러리 툴 제작
  4. 게임 모션 라이브러리 툴 작동 실험
  5. 결론
  참고문헌
저자
  • 박영우(Department of Game, Graduation School of Sangmyung University) | young-woo Park
  • 길태숙(Department of Historical Content, Sangmyung University) | Taesuk Kihl Correspondence to