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교육용 게임 개발 시 고려해야 할 게임의 유익한 요인들에 관한 연구 : 초등학교 역사 게임 개발 사례를 중심으로 KCI 등재

A research on "good game" factors for designing educational game at an early development stage

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This paper introduces good game design elements to consider for educational game. A suggested theory is applied on case study of educational history game development which was conducted by collaboration of game and education research experts. In the beginning of study, we seek for good game elements from the nature of play. We define and reorganize indigenous characteristic of play into two categories, Ludus and Paidia. Ludus is more oriented toward complex rule base game, and Paidia goes toward play attributes. We design and develop educational game based on suggested core design elements. At last, we observe how suggested good game design elements influences our educational game, addressing how to apply our design theory to the educational game development process.

목차
ABSTRACT
  1. 서론
  2. 본론
  3. 결론
  참고문헌
저자
  • 김나영(Department of Games, Hongik University) | Nayoung Kim Correspondence to