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관성 센서를 이용한 경추 가동 범위 측정 및 경추 재활 운동 콘텐츠 연구 KCI 등재

A Research on Measurements and Contents of the Cervical Range of Motion Based on Inertial Measurement Unit

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Musculoskeletal disorders are generally caused by physical activity and job stress, lack of exercise, neck, shoulders, and back. In this paper, we were implemented using the IMU(Inertial Measurement Unit) sensor rehabilitation contents and measurements of the cervical range of motion that can help the rehabilitation of patients with musculoskeletal system. It was compared to the CROM method for verification of the IMU sensor data, the error rate was the result of less ±0.3󰔆. In other words, the results indicate that there is no problem to measure the cervical range of motion. So we were calculated the quaternion angle for each flexion, extension, and lateral flexion and extension, the contents for these was implemented. In addition, the implementation of a virtual reality-based contents using the Google cardboard was to show the possibility to replace existing high virtual reality contents.

목차
ABSTRACT
 1. 서론
 2. 본론
  2.1 관성측정장치
  2.2 경추가동범위 측정
  2.3 재활 콘텐츠 게임 설계
  2.4 굴곡신전 재활 콘텐츠 구현
  2.5 측굴 재활 콘텐츠
 3. 가상현실 기반의 재활 콘텐츠
 4. 결론
 감사의 글
 참고문헌
저자
  • 안재용(Department of Computer Engineering, Korea Polytechnic University) | Jae Yong An
  • 김용권(Department of Radiological Science, Konyang University) | Yong Gwon Kim
  • 정성택(Department of Computer Engineering, Korea Polytechnic University) | Sung Teak Chung Correspondence to