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NDS와 PSP를 중심으로 분석한 휴대용 게임기의 인터랙션 진화에 관한 연구 KCI 등재

A Research on the Evolution of Interaction for Mobile Game Platform Based on the NDS & PSP

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

As a macroscopic research for the interaction of mobile game platform, I have analyzed the differentiation & characteristic of interaction for each platform. ‘Game & Watch’ was the first handheld game console released by Nintendo in 1980, the initial model was merely a combination of clock and game consoles to emphasize mobility. However, ‘Game&Watch:DonkeyKong’ which equipped with Yokoi Gunpei’s cross key provided an opportunity for the development of a full-fledged multi-screen gaming. ‘GameBoy’ was the beginning of a portable game machine in the modern sense. It has brought a lot of changes for the gameplay pattern using the contrast of color, smooth animation, as well as interchangeable cartridge system. Also, ‘NDS(Nintendo DS)’, which had several interaction system such as dual screen, voice input and touch input, had contributed to expanding the emergence of innovative game content and women game users. ‘PSP(Playstation Portable)’ by SONY in 2004 materialized 3D games using high performance and progressed to multimedia platform.

목차
ABSTRACT
 1. 서론
 2. 관련 연구
 3. 휴대용게임기 인터랙션의 진화 및 주요특징
  3.1 게임앤와치(Game & watch)
  3.2 게임보이(GameBoy)
  3.3 NDS(Nintendo DS)
  3.4 PSP( Playstation Portable )
 4. 결론
 참고문헌
저자
  • 권용만(Department of Computer Engineering, Gachon University) | Yong man Kwon Correspondence to