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모션 그래픽을 활용한 게임 배경 합성과 캐릭터 콘텐츠 생성에 관한 연구 KCI 등재

A Study on Game Backgrounds Blending and Content Generation Using Motion Graphics

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study aims to explore game backgrounds and content generation using motion graphics. Motion graphics can be utilized to generate contents in various fields including games, cartoons, movies, animations, characters, advertisements, etc. This study identifies how game backgrounds and game scenes are simply generated by utilizing motion graphics. And synthesizing techniques are used to generate game backgrounds and game scenes. Also, for game backgrounds and characters, motion graphics are applied to simply express special effects such as various flames, blazes, thunderbolts, etc. On the subject of secondary school students, this study evaluates their game background and character generation competencies with two methods to develop game industry and improve content personnel. Evaluation results of 88 points and 85 points are shown from the evaluation of the last results for evaluation items according to the standard of 100 points, and it suggests that game development personnel and character content production personnel be reserved with professional education and support in the future.

목차
ABSTRACT
  1. 서론
  2. 게임 배경 특성 이해
  3. 모션 그래픽을 이용한 게임 배경 및 캐릭터 콘텐츠 표현
  4. 게임 배경 생성과 캐릭터 콘텐츠 생성 능력 평가
  5. 결론
  참고문헌
저자
  • 주헌식(Division of Department of advanced Computer Graphics Graduate School of Advanced 3D Graphics Science, Multimedia and Game, Sahm-Yook University) | Heon Sik Joo Correspondence to