Go is an extremely complex strategic board game despite its simple rules and is the great challenging classic game for AI due to its enormous search space. The computer program AlphaGo finally defeated Fan Hui, the European Go champion, without handicaps on a full-sized 19 ×19 board in October 2015. Monte-Carlo Tree Search (MCTS) is a widely-used algorithm for game-tree search in game playing. MCTS based on statistical sampling is a best-first tree search technique to evaluate states; UCT which is a variant of MCTS uses the UCB1 formula as selection policy. In this paper, we evaluate the performance of MCTS and UCT playing against each other in the game of Tic-Tac-Toe. The experimental results show that the first player UCT is slightly superior to the second player MCTS (54.3±1.0%), the first player is always advantageous to the second player regardless of the MCTS and UCT players, and the result of each game should be a tie if both players do their best in Tic-Tac-Toe.
This study conducted to solve misunderstanding in adolescent’ morality growth through finding relations between morality, psychological factors and game using time. Loneliness, Self-esteem, Self-control and Leadership were chosen for effective psychological factors on morality and game using time was chosen an independent variable, too. As a result of the first study, four psychological factors show obvious effect on morality, but game using time doesn’t show any effect. As a result of the second study, game using time shows regulation effect on the relation between loneliness and morality. This means game using is a positive way to supplement the lack of morality by relationship problems.
The digital game is a space to form a new culture community to modern people. They build a social activity through the virtual space and function as a social tool in the more aggressive dimension than existing media. Therefore, apprehending various social phenomena appearing on the digital game is as important assignment as the society study of the real world. Therefore, this paper will analyze the leadership type of the leader characters who lead the group among various social phenomena appearing on the digital game. Particularly, the researcher tried to focus on the multi-ending of Star Craft which contributed to activating the domestic game culture to apprehend the features and aspects through the type of leader characters and the goal & duty of that group.
This study is an analysis study on the differences of the development direction for the rhythm arcade game market in Korea and Japan. In Japan, they enlarged rhythm arcade game market through developing a new play style, continually investing, and cooperation with other cultural industries. But Korean rhythm arcade game market have been declining because of regulation strengthening that was occurred by ‘Sea Story’ incident, and lack of technical development & investment. As a result, mitigation of regulation and increase of technical development & investment are needed to recover Korea rhythm arcade game market’s competitiveness.
This paper empirically studies foreign investor investment decision-making factors of game industry. First of all, I couldn´t find many significant results relation to business performance. In terms of safety, The negative(-) relationship could be found between current ration, debt ration and foreign ownership. The growth(growth rate of sales, net profit growth rate) showed positive(+) relationship with foreign ownership. In terms of profitability, Between ROE, ROA and foreign ownership also showed positive(+) relationship . Finally, the R&D investments and weight of export are positive(+) related to foreign ownership. In this results, I can conjecture about foreign investor focus on Safety , Growth , Profitability. especially, can be inferred that R&D and weight of export factors attract foreign investors.
This study aims to explore game backgrounds and content generation using motion graphics. Motion graphics can be utilized to generate contents in various fields including games, cartoons, movies, animations, characters, advertisements, etc. This study identifies how game backgrounds and game scenes are simply generated by utilizing motion graphics. And synthesizing techniques are used to generate game backgrounds and game scenes. Also, for game backgrounds and characters, motion graphics are applied to simply express special effects such as various flames, blazes, thunderbolts, etc. On the subject of secondary school students, this study evaluates their game background and character generation competencies with two methods to develop game industry and improve content personnel. Evaluation results of 88 points and 85 points are shown from the evaluation of the last results for evaluation items according to the standard of 100 points, and it suggests that game development personnel and character content production personnel be reserved with professional education and support in the future.
Three-dimensional(3D) display technique is widely used in our daily life. Especially, to product augmented game contents which can interact with users, it is necessary to get high quality resolution image data to reconstruct 3D model more exquisitely. In this paper, we tried to expand depth image captured by Kinect using various interpolation methods(nearest neighbor, bilinear, bicubic) to adapt it to the size of original Kinect color image. To measure the quality of expanded depth image compared to original depth image, we used PSNR(Peak Signal-to-noise ratio) index. Besides, we implemented GPU parallel processing algorithm with OpenCL to interpolate a large amount of image data rapidly. As a result of the experiment, a bicubic interpolation method made an accurate depth image although it had a long time.
A 2D barcode region detection method based on embedded system for augmented reality applications was developed. For the successful 2D barcode candidate region detection, the range of variance and frequency of gray level distribution in the test 2D barcodes was modeled and it was combined with the corner features to localize the final 2D barcode candidates. An automatic 2D barcode localization software was developed with the multiple features mixture method and we tested our system on real camera images of several popular 2D barcode symbologies.
It is important matter to develop game that game designs should consider improving game development, especially work schedules. We hardly ever see the game design documents, because almost all game development is privileged information, not to be shared with the general public. So many developers put a lot of work in. If the time is saved by modularization of game design documents. This paper focuses on discussion of the game planning method through making modularization of design documents. In order to achieve this purpose, first, find out the consist of games. Second, extract common game design elements and considerations. It can help for game developers who start game planning or design for the first time, also it can be reduced time needed for design documents.
As mobile devices are becoming ubiquitous, more users encompassing different are groups are enjoying mobile games. There are two types of mobile games – games mandating a certain type of learning and games not requiring any sophisticated learning such as casual games. In this paper, we first define th the degree of learning and compare the acceptance of these two types of mobile games on two different ages groups, i.e., 2~30 age group and 40~50 age group. For this experiment, we recruited 20 users, 10 users per each group, and each participant responds to our survey after playing 15 games with different degrees of difficulty. Our survey results show that 1) both age groups are more engaged in popular games, 2) 20~50 age group is less engaged in brain-teasing games and social network games, 3) both age groups feel difficult as more learning is required, and 4) 20~30 age group quickly learns new games if those are similar to the games they played before.
This study was intended to present new teaching-learning program for fine art class involving the use of smart devices. Particularly, this study aim to improve communication and comprehension of peer relationship based on self-expression and continuous recording by using smart devices. The class continued in 4 sessions with 5 Middle School students. The subjects selected the app-icon expressive of themselves and drew interpretation based on their experience, and shared the results with peers to accept the ideas and opinions of others. The results show that the class involving the use of apps helped alleviate students' fear towards expression in connection with existing fine art expression, promoting students' expressivity, and the class helped develop clear self-expression and communication ability by allowing students to draw on their unique experience for interpretation of app-icon.
The emotional education content is that can be utilized in educational field, not only simple learning but also emotional part. Nowadays, a variety of technologies and devices are increasing, there is a tendency that they has been used a lot in educational field. The game has a cultural impact and value added more than a movie.We implemented a game-type educational content , that can educate the emotion of School children and also impart the storytelling. We measured the emotions in real time and train the concentration and composure to children. Emotional education content can be used in various categories even psychology. In particular, modern society, there are many mental instability children. Our content is an interactive education that very suitable for elementary school students. And it will suggest the direction of the treatment content.
Unity 3D is a 2D and 3D game engine that supports multiple platforms. Editors may develop 2D and 3D games that run on Windows, Mac, Android, iPhone and various web platforms. In this paper, we propose a shooting game designed and developed using the Unity 3D game engine. Shooter is a game genre to defeat the enemy by shooting a gun or missiles. Through factors such as a game system it is very simple, one momentary reflection ability or behavior is characterized by the pursuit of sex games. Also it analyzed for the game and the game system architecture for game development. I hope to help them through a variety of platforms based game design and development.