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감성을 이용한 어린이용 기능성 게임 콘텐츠 개발 연구 KCI 등재

A study about development of game type emotional education content

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

The emotional education content is that can be utilized in educational field, not only simple learning but also emotional part. Nowadays, a variety of technologies and devices are increasing, there is a tendency that they has been used a lot in educational field. The game has a cultural impact and value added more than a movie.We implemented a game-type educational content , that can educate the emotion of School children and also impart the storytelling. We measured the emotions in real time and train the concentration and composure to children. Emotional education content can be used in various categories even psychology. In particular, modern society, there are many mental instability children. Our content is an interactive education that very suitable for elementary school students. And it will suggest the direction of the treatment content.

목차
ABSTRACT
  1. 서론
  2. 이론적 배경
  3. 연구 내용 및 방법
  4. 결과 및 고찰
  참고문헌
저자
  • 이성태(Department of Culture Contents Technology, Seoul Cyber University) | Sung Tae Lee Correspondence to