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Effect of Adolescent’s Game Using Time on Morality and Psychological Factors

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study conducted to solve misunderstanding in adolescent’ morality growth through finding relations between morality, psychological factors and game using time. Loneliness, Self-esteem, Self-control and Leadership were chosen for effective psychological factors on morality and game using time was chosen an independent variable, too. As a result of the first study, four psychological factors show obvious effect on morality, but game using time doesn’t show any effect. As a result of the second study, game using time shows regulation effect on the relation between loneliness and morality. This means game using is a positive way to supplement the lack of morality by relationship problems.

목차
ABSTRACT
  1. 서론
  2. 서론
  3. 연구방법 및 내용
  4. 결론
  참고문헌
저자
  • 이대영(Department of Digital Culture & Contents Konkuk University) | Dae Young Lee
  • 이승제(Department of Digital Culture & Contents Konkuk University) | Seung-Je Lee
  • 정의준(Department of Digital Culture & Contents Konkuk University) | Eui Jun Jeong Correspondence to