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The Extraction Method of Major Articulation Points for 3D Interaction Games KCI 등재

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Action recognition technology has many application fields including gaming, human-computer interaction, security, virtual reality, etc. The technology has recently advanced and simplified by the introduction of real time depth cameras. The most famous depth camera, Kinect, has shown its success in human action recognitions by supervised learning methods. However, those method require a large number of motion capture data as the ground truth of each skeleton points. This paper proposes a human skeleton extraction method without using reference data. The method extracts the minimum number of articulation points instead of full skeleton data. The articulation points are used as an real-time interface for 3D interaction games.

목차
ABSTRACT
  1. Introduction
  2. Related Works
  3. The Proposed Method to Extract Major Articulation Points
  4. Implementation results and Application
  5. Conclusion and Application Plan
  References
저자
  • Ho-Wook Jang(Department of Digital Informatics and Convergence)
  • In-Kwon Kim(Department of Digital Informatics and Convergence)
  • Kwan-Hee Yoo(Department of Digital Informatics and Convergence, Department of Computer Science, Chungbuk National University) Correspondence to