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HDRI를 이용한 Unity 환경 기반의 셰이더 애셋 생성 시스템 KCI 등재

Shader Asset Generating System for Unity using High Dynamic Range Images

이철원, 조청운, 윤경현
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Omni-directional high dynamic range images are used in image-based lighting or environment mapping. In game development environment high dynamic images can be used with shader assets. Recently various 360 VR camera systems are produced which can capture omni-directional images or video images without extra image stitching. In game development environment, shader assets or assets for shaders can be made along very time-consuming complex processes. In this paper, we proposed more simple and autonomous conversion system which can use directly in Unity.

키워드
360 VRhigh-dynamic range imagereal-time shadergame engine
목차
ABSTRACT
  1. 서론
  2. 연구 배경
  3. 제안된 시스템
  4. 실험 결과 및 고찰
  5. 결론
  참고문헌
저자
  • 이철원(School of Computer Science and Engineering, Chung-Ang University) | Cheol Won Lee
  • 조청운(Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University) | Cheung Woon Jho Correspondence to
  • 윤경현(School of Computer Science and Engineering, Chung-Ang University) | Kyung Hyun Yoon