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HDRI를 이용한 Unity 환경 기반의 셰이더 애셋 생성 시스템 KCI 등재

Shader Asset Generating System for Unity using High Dynamic Range Images

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Omni-directional high dynamic range images are used in image-based lighting or environment mapping. In game development environment high dynamic images can be used with shader assets. Recently various 360 VR camera systems are produced which can capture omni-directional images or video images without extra image stitching. In game development environment, shader assets or assets for shaders can be made along very time-consuming complex processes. In this paper, we proposed more simple and autonomous conversion system which can use directly in Unity.

목차
ABSTRACT
  1. 서론
  2. 연구 배경
  3. 제안된 시스템
  4. 실험 결과 및 고찰
  5. 결론
  참고문헌
저자
  • 이철원(School of Computer Science and Engineering, Chung-Ang University) | Cheol Won Lee
  • 조청운(Division of Digital Contents, Im Kwon Taek College of Film and Media Arts, Dongseo University) | Cheung Woon Jho Correspondence to
  • 윤경현(School of Computer Science and Engineering, Chung-Ang University) | Kyung Hyun Yoon