논문 상세보기

빅데이터와 감성 색 형용사를 기반한 게임어플리케이션 성향 분석 KCI 등재

Game Application Tendency Analysis Based on Bigdata and Emotional color Adjective

  • 언어KOR
  • URLhttps://db.koreascholar.com/Article/Detail/338365
구독 기관 인증 시 무료 이용이 가능합니다. 4,000원
한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study shows the content production of mobile baseball games. In 2013, mobile games accounted for 23.9% of domestic games, and the global mobile game market is expected to grow to $30.3 billion by 2015. This study examines trends and characteristics of the mobile game industry. Also, this study intends to show mobile game rankings, reproduce the enthusiasm of professional baseball games through mobile games, participate in games to utilize leisure, and contribute to the mobile game industry. Currently, there is Magumagu of Netmarble as a mobile baseball game. By differentiating with mobile Magumagu, this study attempts to produce various and interesting short plays of AI, UI, and FSM from webtoon contents to engage in the realism of mobile baseball games, and to improve the productivity of the mobile game industry. Therefore, we intend to promote the game industry and activate game production contents.

목차
ABSTRACT
  1. 서론
  2. 관련 연구
  3. 모바일 게임 어플리케이션 감성 형용사 분석
  4. 실험
  5. 결론
  참고문헌
저자
  • 김석진(Department of Computer Engineering, Chonbuk National University) | Suk Jin kim
  • 김용성(Department of Computer Engineering, Chonbuk National University) | Yong Sung Kim