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모바일 야구 게임 콘텐츠 설계 및 구현에 관한 연구 KCI 등재

A Study on Design and Implementation of Mobile Baseball Game Contents

  • 언어ENG
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

This study shows the content production of mobile baseball games. In 2013, mobile games accounted for 23.9% of domestic games, and the global mobile game market is expected to grow to $30.3 billion by 2015. This study examines trends and characteristics of the mobile game industry. Also, this study intends to show mobile game rankings, reproduce the enthusiasm of professional baseball games through mobile games, participate in games to utilize leisure, and contribute to the mobile game industry. Currently, there is Magu magu of Netrnarble as a mobile baseball game. By differentiating with mobile Magu magu, this study attempts to produce various and interesting short plays of AI, UI, and FSM from webtoon contents to engage in the realism of mobile baseball games, and to improve the productivity of the mobile game industry. Therefore, we intend to promote the game industry and activate game production contents.

목차
ABSTRACT
  1. Introduction
  2. Mobile game related works
  3. Mobile baseball game contents design
  4. Implementation of mobile baseball game contents
  5. Conclusion
  참고문헌
저자
  • 주헌식(Division of Department of advanced Computer Graphics Graduate School of Advanced 3D Graphics Science, Multimedia and Game, Sahm-Yook University) | Sik Heon Joo