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장애학생을 위한 가상현실기술 기반의 게임 콘텐츠 분석 KCI 등재

Analysis of Game Contents based Virtual Reality for Students with Disabilities

  • 언어ENG
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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Virtual reality plays an important role in special education. Students with special needs often face challenges with social interaction and learning. It is the use of interactive simulations to allow students with disabilities to engage in environments that appear to be and feel similar to real world objects and events. Virtual environments encourage interactive learning and provide a variety of opportunities for the learner to have control over the learning process. This study reviews relevant research that explores the use of virtual reality and suggests game contents for supporting social interaction for students with disabilities.

목차
ABSTRACT
  1. Introduction
  2. Research Method
  3. Research results
  4. Conclusion
  4. 결론
  Reference
저자
  • 임장현 | Janghyun Lim Correspondence to