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치료적 기능성 게임에서 감정적 거리와 자기 노출의 활용 KCI 등재

Application of the Emotional Distance and Self-disclosure in Therapeutic Serious Game

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Therapeutic serious game treats mental health problems such as depression, obsessive compulsive disorder, and behavioral disorder by allowing clients to manage and express feelings. These games are developed according to a primary principle of the cognitive behavior therapy that the mental health can be improved by training cognition and behavior with proper stimulation. For those who have difficulties in expressing emotions, stepwise treatment is offered to create a safe emotional environment which induces them to express themselves. The game environment provides affective feelings that encompass physical experiences. In addition, emotional distance is formed between the user and the game environment, and thus even those who have high psychological barriers feel free to express and release their feelings. Game users can experience self-exposure and awareness and gradually construct their self-images, expressing themselves in the virtual world in a continuous and repetitive fashion.

목차
ABSTRACT
  1. 서론
  2. 게임의 정서적 환경
  3. 자기 노출을 통한 회복 탄력성 증가
  4. 결론
  참고문헌
저자
  • 한주연(Department of Education, Hanyang University) | Joo Yeun Han Correspondence to