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게이미피케이션을 적용한 건강 증진 서비스 디자인 KCI 등재

Design and Technical Development of Health Promotion Services Applied with Gamification

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한국컴퓨터게임학회 논문지 (Journal of The Korean Society for Computer Game)
한국컴퓨터게임학회 (Korean Society for Computer Game)
초록

Medical services, converged with information technology, are going beyond simple health diagnosis to embrace health improvement. Applications installed in various personal devices such as mobile phones are quantifying and accumulating abundant data, ushering in the age of personalized medical service. Motivation for such IT-based unconstrained health enhancement service, however, has long been a challenge for both service providers and users. As such, the present study suggests gamification of health promotion service as one of solutions to the problem, and analyzes the principle and elements of gamification to derive effective results. In addition, it examines seven strategies from exercise studies that adopted game aesthetics and gamification, or components of the Mechanics-Dynamics-Aesthetics (MDA) framework, and applies them to user interface and avatar design.

목차
ABSTRACT
  1. Introduction
  2. Previous Studies
  3. Health Promotion Services Applied with Gamification
  4. Avatar Design
  REFERENCES
저자
  • 김두범(Department of Fusion Design, Chungbuk Provincial College) | Du-Beom Kim
  • 김태원(Department of Fusion Design, Chungbuk Provincial College) | Tae-Won Kim Correspondence to
  • 김경(Department of Medical Electronics, Chungbuk Provincial College) | Kyong Kim Correspondence to
  • 김성현(Department of Medical Electronics, Chungbuk Provincial College) | Seong-Hyun Kim Correspondence to