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Wii 균형 게임과 자가 거울 균형 운동이 만성 뇌졸중 환자의 균형 및 무릎관절 고유수용성 감각에 미치는 효과 비교 KCI 등재

Comparison of the Effects of Wii Balance Games and Mirror Self-Balancing Exercises on Knee Joint Proprioception and Balance in Chronic Stroke Patients

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  • URLhttps://db.koreascholar.com/Article/Detail/351423
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한국전문물리치료학회지 (Physical Therapy Korea)
한국전문물리치료학회 (Korean Research Society of Physical Therapy)
초록

Background: Many studies have reported positive results of the various mirror training and virtual reality games in improving dynamic standing balance and posture adjustment in chronic stroke patients. However, no systematic study has been conducted to compare the effects of virtual reality games and the mirror balance training. Objects: The purpose of this study was to compare the effectiveness of Wii balance games and Mirror Self- Balancing Exercises in improving proprioception of knee joint and standing balance of people with chronic stroke. Methods: Twenty patients with chronic stroke volunteered for this study. The subjects were randomly divided into a Wii balance games group and a Mirror Self-Balancing Exercises group with 10 patients in each group. Each training was performed for 30 mins a day for 4 days. In addition to the balance training, 30 mins neuro-developmental-treatment based routine physical therapy was given to both groups. Proprioception was measured using two continuous passive motion devices, and static balance was measured using a Wii balance board. Dynamic balance assessment tools included the Berg Balance Scale, Dynamic Gait Index, and Timed Up-and-Go test. Results: All measured variables before and after the experimental results showed a significant improvement in both groups (p<.05). Only the improvement of the affected knee proprioception appeared to be significantly greater in the Wii balance game group (p<.05). However, other variables did not differ between the groups (p>.05). Conclusion: The findings suggest that both Wii balance games and Mirror Self-Balancing Exercises may be helpful for improving the proprioception of knee joint and the balance of patients with chronic stroke.

목차
Abstract
 Ⅰ. 서론
 Ⅱ. 연구방법
  1. 연구 대상
  2. 연구 설계
  3. 실험 도구
  4. 실험 방법 및 절차
  5. 분석 방법
 Ⅲ. 결과
  1. 연구대상자의 일반적인 특성 및 훈련 전 기능의 집단 간 비교
  2. Wii 균형 게임과 자가 거울 균형 운동의 효과 비교
 Ⅳ. 고찰
 Ⅴ. 결론
 References
저자
  • 심경섭(연세대학교 일반대학원 물리치료학과, Dept. of Physical Therapy, The Graduate School, Yonsei University) | Gyeong-seop Sim, BPT, PT
  • 전혜선(연세대학교 보건과학대학 물리치료학과, 연세대학교 보건환경대학원 인간공학치료학과, Dept. of Physical Therapy, College of Health Science, Yonsei University, Dept. of Ergonomic Therapy, The Graduate School of Health and Environment, Yonsei University) | Hye-seon Jeon, PhD, PT Corresponding author