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PRICING ADD-ON PRODUCTS: THE EFFECT OF PRICE DIFFERENCES AMONG BASE AND ADD-ON PRODUCTS OF MOBILE GAMES ON ADD-ON PRODUCT SALES

  • 언어ENG
  • URLhttps://db.koreascholar.com/Article/Detail/372629
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글로벌지식마케팅경영학회 (Global Alliance of Marketing & Management Associations)
초록

This research examines how inter-price relationships among base and add-on products affect the sales of a new add-on product in the mobile gaming context. Based on theories of price fairness, product familiarity and price-quality relationship, a research model was drawn and tested on a sample of 6,766 weekly observations derived from 74 base games and 514 add-on virtual goods. Our empirical results show that the relative price of a new add-on product, when compared to the base game price, is negatively related to the add-on product sales, but positively related to its sales, when compared to prices of existing add-on products. Furthermore, the inter-price relationships among base and add-on gaming products are moderated by visual richness and game genre. This study provides the implications for IS research and practice.

목차
ABSTRACT
 Introduction
 Conceptual Framework
 Empirical Analysis
 Discussion
 References
저자
  • Seongsoo Jang(Cardiff University, UK)
  • Jaihak Chung(Sogang University, Republic of Korea)
  • Philip James Kitchen(University of Salford, UK)