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Effect of Taping and Virtual Reality Combined Exercise on Static and Dynamic Balance With Functional Ankle Instability KCI 등재

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  • URLhttps://db.koreascholar.com/Article/Detail/402908
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한국전문물리치료학회지 (Physical Therapy Korea)
한국전문물리치료학회 (Korean Research Society of Physical Therapy)
초록

Background: Ankle sprain is one of the most common musculoskeletal injuries in the sports population or during usual daily life activities. The sprain can cause functional ankle instability (FAI), and it is very important to treat FAI. However, the optimum intervention method for FAI has yet to be determined.
Objects: This study investigated the impact that virtual reality (VR) training program on balance with ankle kinesio taping for FAI.
Methods: Twenty-two people were selected for the study and randomly divided into the experimental (n = 11) and the control group (n = 11). The experimental group had attached kinesio taping on the ankle and then implemented a virtual reality exercise program for 30 minutes a day. Nintendo Wii Fit Plus was used for the VR intervention three times a week for four weeks. The control group performed only two measurements without intervention.
Results: There were no statistically significant differences in overall, anterior-posterior (AP), medial-lateral (ML) index of the static balance, and significant differences in overall, AP, ML index of the dynamic balance when taping and VR exercise were applied at the same time (p < 0.05). There were no significant differences in overall and ML index of static and dynamic balance compared with before and after assessment between the experimental and the control group, and found differences in AP index of static and dynamic balance (p < 0.05).
Conclusion: Kinesio taping may not influence the balance of FAI as great as people expected. VR approach does not affect the static balance of FAI, but it influences dynamic balance in overall, AP, ML index. The authors suggest that VR-based exercises can be used as an additional concept in clinicians for FAI or as part of a home program because the exercises still have limitations.

목차
INTRODUCTION
MATERIALS AND METHODS
    1. Subjects
    2. Taping Application and Virtual Reality Exercise
    3. Measurement
    4. Statistical Analysis
RESULTS
DISCUSSION
CONCLUSIONS
CONFLICTS OF INTEREST
AUTHOR CONTRIBUTIONS
REFERENCES
저자
  • Ki-jong Kim(Department of Occupational Therapy, College of Health and Welfare, Woosong University, Daejeon, Korea)
  • Mi-yeong Gang(Department of Occupational Therapy, College of Health and Welfare, Woosong University, Daejeon, Korea) Corresponding Author