디지털 정보 기술의 급속한 발전에 따라 사람들은 점점 더 자연스럽고 편리한 방식으로 인간과 컴퓨터의 상호작용을 실현하는 경향이 있습니다. 본고에서는 Leap Motion 센서를 하드웨어 플랫폼으로 하고 Unity3D 와 Leap Motion 플러그인을 소프트웨어 플랫폼으로 하여 가상 거문고의 상호작용 설계를 개발합니다. 또한 Leap Motion 장치의 개발과 연구를 통해 Leap Motion 센서에서 수집된 제스처 정보의 처리와 인식을 알고리 즘으로 구현하고, 제스처 인식 알고리즘을 이용하여 서로 다른 제스처를 분리하여 서로 다른 응답을 가능하 게 합니다.
Game development costs a lot of money. Thus, in terms of cost-saving, game companies produce prototypes and undergo several tests and modifications during the development period. In this paper, we proposed a brainwave signal analysis system and linked it with the game to measure the player's emotion through brainwave analysis experiment and tried to solve these problems. The brainwave signal analysis system proposed in this paper is capable of various applications according to various development situations, such as the progress of the game, events, etc. in obtaining simple figures over time by linking games, and collecting the tester's responses according to development intentions, so there will have to be continuous additional research.
In the new media environment, the two different media types, game and film, fused to each other to create a qualitative change to form a new media type. In recent years, there has been an increasing trend in the background of the convergence of virtual technology and media. Therefore, movies based on the game were produced. In this heat, it is necessary to analyze the gains and losses of the reorganization in a cool way, to review the current state of filming of the game, and to examine the new convergence of games and films in the rapid environment of new media technology. In addition, it is necessary to consider the problems presented in the fusion process of the two mediators and how to develop them in the future.